This page contains spoilers. If you have not finished a normal run, play once first so Trixie’s farewell and the time limit make sense.
Three-day route · Back to guides
The standard ending appears when the three days expire without special requirements. Trixie sends you home, and the dialogue can shift based on what you accomplished.
It is not necessarily a bad ending; for many players it is the first useful read on what they missed.
The good ending requires several distinct scene outcomes during the three days. Community notes often describe six unique outcomes tied to minigames or character scenes.
Tips:
When the requirements are met, Trixie’s farewell changes and includes a special goodbye.
Day 4 and Sudden End are secret or edge-case routes that depend heavily on version and player. Historical notes mention scarecrow timing, pausing, standalone Flash Player rewinding, or Trixie’s transformation book.
Ruffle may behave differently. If a method fails in browser, try the SWF in Ruffle Desktop and expect some emulation differences.
| Mistake | Better approach |
|---|---|
| Treating good ending as dialogue only | Track concrete scenes |
| Trying Day 4 in any player | Check version and emulator behavior |
| Reaching day 3 broke | Plan from day 1 |
| Using unknown builds for “more endings” | Stick to 1.5 or documented BFE-Spanish builds |