Banned from Equestria 3-Day Walkthrough

Three-day route guide for Banned from Equestria Alpha 1.5 covering bits, day and night cycles, tickets, and progress.
Jul 2, 2026

Three-day route

Banned from Equestria is structured around three in-game days with day and night phases. You do not need a rigid click-by-click script, but you do need clear goals: earn bits, unlock routes, and avoid wasting nights.

Play now · Endings guide

Day 1: learn the map

Explore Ponyville and notice which areas change later. Talk to nearby characters, identify shops, and start earning bits early.

Useful priorities:

  • Learn where money comes from.
  • Notice routes that need items, tickets, or transformations.
  • Avoid spending the whole phase on one character.
  • Check night routes before sleeping.

Day 2: spend intentionally

The second day often decides whether a casual run stays healthy. If an interaction asks for bits, ask whether it opens a major route or only a side scene.

Save money for important gates like tickets and Spa-related costs. Some routes also depend on day/night changes, so revisit places that looked empty.

Day 3: close goals

Before the ending, review what scenes or routes are missing. If you want the good ending, day three improvisation is rarely enough; the run has to be built earlier.

Checklist:

  • Enough bits for remaining purchases.
  • Night locations checked at least once.
  • Key routes not blocked by missing items.
  • Scenes tracked if you are chasing the good ending.

Bits and items

Bits act as progress gates. Applejack’s tree-kicking minigame and important purchases shape the route. Do not spend everything as soon as you can.

ElementWhy it matters
BitsPurchases, Spa, tickets, unlocks
Train ticketCan connect Spike/Twilight routing
SpellsOpen interactions by transformation
NightMany scenes only appear after dark

How to use this guide

Use it as a route map. For completion, combine it with endings; for shops and money, read the economy guide.

Bits and quests